If you've played Assassin's Creed IV, steering your ship will feel instantly familiar, although the same can't be said of the battles. When you encounter an enemy ship in Pirates, you'll cut away to a view where your ship is always parallel with theirs. Combat is semi-turn-based; your cannons take time to reload (as do your enemy's), and when they do, you can aim them at your enemy as they drift casually back and forth. When it's their turn to fire, you're presented with a couple of buttons that can scoot you out of the way as soon as your enemy's line of fire appears. The trick is to dodge when a moving white line touches your ship; do so consistently, and you'll never get hit. Once you've mastered that, combat loses most of its challenge — but weirdly, picking fights is addictive in spite of it all, partly because of the destructive variety injected by the mortars, swivel guns and other new weapons you'll accrue as you make your way through the story.
The bottom line. With fun exploration and beautiful visuals, Assassin's Creed Pirates skirts close to greatness, but settles for being an enjoyable diversion.
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